Wild talents rpg9/21/2023 ![]() ![]() ![]() ![]() Useful (Grant Powers) C/E/F: Permanent +4, Variable Effect +4, If/Then (Only for Variable Effect) -1, If/Then (Variable Effect Only for granting superpowers) -1, Touch Only -2 The completed version I came to would look something like this:Īttacks C/E/F: Permanent +4, Variable Effect +4, If/Then (Only for Variable Effect) -1, If/Then (Variable Effect Only for granting superpowers) -1, Touch Only -2ĭefends C/E/F: Permanent +4, Variable Effect +4, If/Then (Only for Variable Effect) -1, If/Then (Variable Effect Only for granting superpowers) -1, Touch Only -2 Wild Talents 2nd Edition is a system that allows you to be fairly creative in how you develop powers for it, so here's a few suggestions of how a "Grant Superpowers" miracle might work. Here's a cleaned up version of what they had to say plus some thoughts of my own.īecause this is interacting so much with the metagame, most of this is under the broad umbrella of "If your GM allows it" or "If it fits your game". Since this question hasn't recieved any answers, I went ahead and asked the Cult of ORE. ![]()
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